Chess Game and Method of Playing Chess Game

ABSTRACT

A method of playing a chess game includes the steps of: providing at least two different configurations of markers and a plurality of playing platforms; providing at least two different player chesses, which match with the configuration of the markers respectively, for players respectively; without an inference of the players, randomly forming the markers on the playing platforms respectively to initially form a chess board in a grid manner; the players alternatively placing the player chesses on the playing platforms to cover on the markers thereon; and determining a winner of the game who delineates the longest link formed by the player chesses and the same configurations of the makers at the playing platforms next to each other.

NOTICE OF COPYRIGHT

A portion of the disclosure of this patent document contains materialwhich is subject to copyright protection. The copyright owner has noobjection to any reproduction by anyone of the patent disclosure, as itappears in the United States Patent and Trademark Office patent files orrecords, but otherwise reserves all copyright rights whatsoever.

BACKGROUND OF THE PRESENT INVENTION

1. Field of Invention

The present invention relates to a strategy board game, and moreparticular to a chess game and its playing method, which is easy tolearn and play, and requires different strategies for each round of gameto enhance the excitement of the game.

2. Description of Related Arts

Chess game is a two-player strategy board game that each player takesturn to place a chess or move a chess on a chessboard. For example,Staunton chess is one of the world's most popular games, wherein eachplayer begins the game with sixteen game pieces on a checkeredchessboard. The two players alternatively move one game piece per turnto capture the chess from the opponent until one player captures the“King” game piece of the opponent. Another example is the “Go” game,wherein two players alternately place black and white stones on thevacant intersections of the game board. The stones are removed from thegame board by surrounding an opposing stone or group of stones byoccupying all orthogonally-adjacent points.

Countless researchers and studies have shown that chess game doesstrengthen a child's mental clarity, concentration, fortitude,stability, and exercises both sides of the brain. Many schools nowprovide chess classes for helping kids grow mentally and for helpingadults to prevent Alzheimer's. On the other hand, chess game has severaldisadvantages. The play time for the chess game can last for few hoursor even few days. It the player is an impatient person, he or she willnot like to play the chess game. The rules of chess game are complicatedthat the beginner must take a long time to learn how to play the chessgame. An advanced player must practice the chess game frequently withdifferent players to gain different experiences. More importantly, theplayer will gradually develop a mental strategy to attack the opponentor to capture the opponent's chess.

Nowadays, many chess games are in form of electronic chess games,wherein the players can play the electronic chess games throughdifferent electronic devices, such as computer, smart phone, or tabletcomputer. The players can meet different opponents around the world toplay the electronic chess games. No matter the players play the chessgame on the game board or via the electronic device, it is timeconsuming for the players to complete one round of game. In fact, theelectronic chess games cannot solve the above mentions problems of theexisting chess game.

SUMMARY OF THE PRESENT INVENTION

The invention is advantageous in that it provides a chess game and itsplaying method, which is easy to learn and play, and requires differentstrategies for each round of game to enhance the excitement of the game.

Another advantage of the invention is to a chess game, wherein a chessboard is initially formed with different markers randomly formed on theplaying platforms respectively, such that each round of game will startwith different arrangements of markers so as to enhance the excitementof the chess game. In particular, the board units are shuffled torandomly arrange the makers without an inference of the players.

Another advantage of the invention is to a chess game, wherein theplayers alternatively place the player chesses on the playing platformsto cover on said markers thereon in order to delineate the longest link.Accordingly, the longest link is formed by the player chesses and thesame configurations of the makers at the playing platforms next to eachother.

Another advantage of the invention is to a chess game, wherein theplayer chess can be placed on the playing platform to block the longestlink from the opponent or to link the same configurations of the makersat the playing platforms next to each other. Therefore, the players mustuse different strategies in order to win the game.

Another advantage of the invention is to a chess game, which can be anelectronic chess game that the player can play the chess game via anelectronic device. In addition, the chess game can be an online chessgame that the player can play with different players around the world.

Another advantage of the invention is to a method of playing the chessgame, which is easy to play by placing the player chesses on the playingplatforms to delineate the longest link.

Another advantage of the invention is to provide a chess game and itsplaying method, wherein no expensive or complicated structure isrequired to employ in the present invention in order to achieve theabove mentioned objects. Therefore, the present invention successfullyprovides an economic and efficient solution for providing a simple butexcited chess game for the player and for teaching a philosophy of howto build up a network by linking the player chesses with the markers.

Additional advantages and features of the invention will become apparentfrom the description which follows, and may be realized by means of theinstrumentalities and combinations particular point out in the appendedclaims.

According to the present invention, the foregoing and other objects andadvantages are attained by a method of playing a chess game for two ormore players, comprising the following steps.

(A) Provide at least two different configurations of markers and aplurality of playing platforms.

(B) Provide at least two different player chesses, which match with theconfiguration of the markers respectively, for the players respectively.

(C) Without an inference of the players, randomly form the markers onthe playing platforms respectively to initially form a chess board in agrid manner.

(D) The players alternatively place the player chesses on the playingplatforms to cover on the markers thereon.

(E) Determine a winner of the game who delineates the longest linkformed by the player chesses and the same configurations of the makersat the playing platforms next to each other.

In accordance with another aspect of the invention, the presentinvention comprises a chess game for two or more players, comprising achess board and at least two different player chesses.

The chess board defines a plurality of playing platforms aligned in aplanar manner and has at least two different configurations of markersrandomly formed on the playing platforms respectively.

The player chesses are matched with the configurations of the markersrespectively, wherein all of the playing chesses are alternativelyplaced on the playing platforms to cover on the marker thereon in orderto delineate the longest link formed by the player chesses and the sameconfigurations of the makers at the playing platforms next to eachother.

Still further objects and advantages will become apparent from aconsideration of the ensuing description and drawings.

These and other objectives, features, and advantages of the presentinvention will become apparent from the following detailed description,the accompanying drawings, and the appended claims.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is an exploded perspective view of a chess game according to apreferred embodiment of the present invention.

FIG. 2 is a sectional view of the chess game according to the abovepreferred embodiment of the present invention.

FIG. 3 illustrates a method of playing the chess game according to theabove preferred embodiment of the present invention.

FIG. 4 is a flow diagram illustrating the playing method of the chessgame according to the above preferred embodiment of the presentinvention.

FIG. 5 illustrates different strategies to play the chess game accordingto the above preferred embodiment of the present invention.

FIG. 6 illustrates an electronic device to play the chess game accordingto the above preferred embodiment of the present invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

The following description is disclosed to enable any person skilled inthe art to make and use the present invention. Preferred embodiments areprovided in the following description only as examples and modificationswill be apparent to those skilled in the art. The general principlesdefined in the following description would be applied to otherembodiments, alternatives, modifications, equivalents, and applicationswithout departing from the spirit and scope of the present invention.

Referring to FIGS. 1 and 2 of the present invention, a chess gameaccording to a preferred embodiment of the present invention isillustrated, wherein two or more players are able to the chess game atthe same time. Accordingly, the chess game, which is a “link” game tolink the same element with each other, comprises a chess board 10, aplurality of player chesses 20, and a chess casing 30.

The chess board 10 defines a plurality of playing platforms 11 alignedin a planar manner and has at least two different configurations ofmarkers 12 randomly formed on the playing platforms 11 respectively. Foreasy understanding, two different configurations of the markers 12 areprovided on the playing platforms 11 respectively. Preferably, themarkers 12 are configured into two different colors, i.e. red and blackor lighter and darker colors as an example, such that a set of redmarkers 12R and a set of black markers 13B are formed.

The chess board 10 further comprises a plurality of board units 13 eachhaving a top side defining the playing platform 11 thereon, and a bottomside. Each of the board units 13 preferably has a non-circular shape.Preferably, each of the board units 13 is a square board, such that whenthe board units 13 are placed side-by-side, the board units 13 form agrid with predetermined rows and columns of the playing platforms 11.Preferably, the chess board 10 forms a square grid to define samenumbers of rows and columns of the playing platforms 11. As shown inFIGS. 1 and 3, there are sixteen board units 13 to form four rows ofplaying platforms 11 and four columns of playing platforms 11. It shouldbe appreciated that when twenty five board units 13 are provided, fiverows of playing platforms 11 and five columns of playing platforms 11are formed. It is appreciated that many variations on the board size,such as 4×4, 4×5, 5×5, 5×7 and so on.

The board units 13 are shuffled in a face-down manner such that themarkers 12 will be randomly displayed on the chess board 10 when theboard units 13 are flipped in a face-up manner. Therefore, for eachround of the chess game, the markers 12 will be arranged differently onthe playing platforms 11 of the chess board 10. In other words, thechess board 10 will provide different arrangements of the markers 12 foreach single round of the chess game.

According to the preferred embodiment, at least two different playerchesses 20 are provided to match with the configurations of the markers12 respectively. For example, a set of red player chesses 20R and a setof black player chesses 20B are provided to match with red markers 12Rand black markers 12B. The player chesses 20 are arranged to place onthe playing platforms 11 to cover on the markers 12 thereon. Forexample, when the red player chess 20R is placed on the playing platform11 to cover the black marker 12B, red color (the red player chess 20R)will be shown on the playing platform 11 to replace the original blackcolor (black marker 12B) thereon. It is worth mentioning that for abigger grid size of the chess board 10, such as 10×10, the markers 12may have three or more colors, such as white, red, and black, while theplayer chesses 20 will have three different colors, such as white, red,and black, to match with the colors of the markers 12. As a result,three players can play the chess game at the same time.

As shown in FIG. 2, the chess board 10 further comprises a chess holder14 formed on each of the playing platforms 11 to retain the player chess20 thereon. According to the preferred embodiment, chess holder 14 has achess indention indented on each of the playing platforms 11 to receivea portion of the player chess 20, such that when the player chess 20 isdisposed at the chess indention of the chess holder 14, the player chess20 will be retained on the playing platform 11 to prevent any unwantedmovement of the player chess 20. Preferably, a depth of the chessindention of the chess holder 14 is smaller than a thickness of theplayer chess 20. It is worth mentioning that, according to the gamerule, once the player chess 20 is disposed at the chess indention of thechess holder 14, the player chess 20 may not be moved any more. Ofcourse, the player chesses 20 can be removed from the playing platforms11 once the round of the chess game is completed. It is appreciated thatthe chess holder 14 can hold the player chess 20 on the playing platform11 by means of magnetic engagement, wherein a first magnetic element canbe embedded in the playing platform 11 to magnetically attract theplayer chess 20 which is made of magnetic attracting material.

The chess casing 30 comprises first and second casings 31, 32 eachhaving a playing cavity. Preferably, the first and second casings 31, 32are identical. The board units 13 can be placed in one of the first andsecond casings 31, 32 in order to organize the board units 13 in acheckered manner. It is worth mentioning that a total depth of theplaying cavities of the first and second casings 31, 32 is slightlylarger than a thickness of each of the player chesses 20.

Preferably, each of the first and second casings 31, 32 has a squareshape to hold the board units 13 orderly in order to form the grid ofthe chess board 10. As it is mentioned above, the board units 13 areinitially shuffled in a face-down manner and are flipped in a face-upmanner to display the markers 12. After the board units 13 are shuffled,the board units 13 are disposed at the playing cavity of the firstcasing 31 in a face-down manner. The second casing 32 can cover on thefirst casing 31 to enclose the board units 31. Therefore, when the firstand second casings 31, 32 are flipped up-side-down, the board units 13are shifted in a face-up manner to expose the markers 12 on the playingplatforms 11 at the second casing 32.

As shown in FIGS. 3 and 4, in order to play the chess game of thepresent invention, the method of playing the chess game for two or moreplayers comprises the following steps.

(1) Provide at least two different configurations of markers 12 and aplurality of playing platforms 11. The markers 12 are formed on theplaying platforms 11 respectively. Accordingly, the playing platforms 11are defined at the top sides of the board units 13 respectively, whereinthe markers 12 can be printed or coated on the top sides of the boardunits 13 respectively. The markers 12 can be configured in differentcolors preferably, or in different characters.

(2) Provide at least two different player chesses 20, which match withthe configuration of the markers 12 respectively, for the playersrespectively. Accordingly, when the red markers 12R and the blackmarkers 12B are formed on the playing platforms 11 respectively, the redplayer chesses 20R and the black player chesses 20B are provided. It isworth mentioning that the numbers of red markers 12R equal to thenumbers of black markers 12B. As shown in FIG. 1, when sixteen playingplatforms 11 are provided, there are eight red markers 12R and eightblack markers 12B provided on the playing platforms 11 respectively.Accordingly, the first and second players will hold the same number ofred makers 12R and black markers 12B respectively. For example, thefirst player will hold six red makers 12R and the second player willhold six black markers 12B.

(3) Without an inference of the players, randomly form the markers 12 onthe playing platforms 11 respectively to initially form the chess board10 in a grid manner. Accordingly, the board units 13 are initiallyshuffled in a face-down manner. Therefore, when the board units 13 areshuffled, the markers 12 will be randomly arranged. When the board units13 are orderly arranged in a grid manner, the markers 12 will berandomly displayed on the playing platforms 11. Therefore, each round ofgame will start with different arrangements of markers 12 so as toenhance the excitement of the chess game. In particular, the step (3)further comprises the following steps.

(3.1) Randomly dispose the board units 13 in a playing cavity of thefirst casing 31 in a face-down manner after the board units 13 areshuffled. The dimension of the playing cavity of the first casing 31will determine the grid size of the chess board 10. As shown in FIG. 3,when sixteen board units 13 are disposed in the playing cavity of thefirst casing 31, a square chess board 10 is formed to include four rowsof playing platforms 11 and four columns of playing platforms 11.

(3.2) Cover the second casing 32 on the first casing 31 to enclose theboard units 13. It is worth mentioning that all the board units 13 areremained in a face-down manner when the first casing 31 is covered bythe second casing 32. In other words, the players will not able to knowthe arrangement of the markers 12 on the chess board 10.

(3.3) Flip the first and second casings 31, 32 up-side-down to shift theboard units 13 in a face-up manner so as to expose the playing platforms11 on the second casing 32 after the first casing 31 is removed from thesecond casing 32. Accordingly, in order to start the chess game, all theboard units 13 must face upwardly to show the makers 12 on the playingplatforms 11. Therefore, the first and second casings 31, 32 not onlyretain the board units 13 in position to form the grid but also help theplayers to flip all the board units 13 at the same time. In addition,the first and second casings 31, 32 form a storage casing for storingthe board units 13 when they are not played.

(4) The players alternatively place the player chesses 20 on the playingplatforms 11 to cover on the markers 12 thereon. To start the chessgame, the first player who holds the red player chesses 20 will movefirst. Alternatively, the first move can be determined by rolling a die.The first and second players will take turn to put their player chesses20 on the playing platforms 11 until all of the players chesses 20 arealready placed thereon. It is worth mentioning that only one playerchess 20 is placed on each of the playing platforms 11 to cover themarker 12 thereon. In other word, when the first player put the redplayer chess 20R on one of the playing platforms 11, the second playercannot put the black player chess 20B on the same playing platform 11 tocover the red player chess 20R. As it is mentioned above, once the firstplayer put the red player chess 20R at the chess indention of the chessholder 14, the first player cannot move the red player chess 20Ranymore. When the red player chess 20R is placed on the playing platform11, the playing platform 11 will be owned by the red player chess 20R.If no player chess 20 is placed on the playing platform 11, theconfiguration of the marker 12 on the playing platform 11 will remainthe same.

According to the game rule, each of the player chesses 20 is prohibitedto be placed on the playing platform 11 to cover the same configurationof the marker 12 thereon. In other words, the first player cannot putthe red player chess 20R on the playing platform 11 to cover the redmarker 12R. Likewise, the second player cannot put the black playerchess 20B on the playing platform 11 to cover the black marker 12B.

Alternatively, each of the player chesses 20 is allowed to be placed onthe playing platform 11 to cover the same configuration of the marker 12thereon. In other words, the first player can put the red player chess20R on the playing platform 11 to cover the red marker 12R. For thisconfiguration, the player will ensure the configuration of the playingplatform 11 because the opponent cannot put his or her player chess 20on top of other player chess 20.

It is worth mentioning that each of the playing platforms 11 can belinked to other playing platforms 11 next to each other with the sameconfiguration of the marker 12. For example, the playing platform 11with the red marker 12R can link to the adjacent playing platform 11with the red marker 12R. However, when the black player chess 20B isplaced on the playing platform 11 to cover the red marker 12R, theplaying platform 11 cannot link to the adjacent playing platform 11 withthe red marker 12R. In other words, when the black player chess 20B isplaced on the playing platform 11 to cover the red marker 12R, theplaying platform 11 can only link to the adjacent playing platform 11with the black marker 12B or only link to the adjacent playing platform11 with another black player chess 20B thereon.

(5) Determine a winner of the game who delineates the longest linkformed by the player chesses 20 and the same configurations of themakers 12 at the playing platforms 11 next to each other but notdiagonally. Accordingly, each board unit 13 has at least two sides tolink with other board units 13. The matrix of the chess board is shownas follows:

$\quad\left| \begin{matrix}\; & A & B & C & D \\1 & X & X & X & X \\2 & X & X & X & X \\3 & X & X & X & X \\4 & X & X & X & X\end{matrix} \right.$

Accordingly, the board units 13 at locations A1, A4, D1, and D4 arepositioned at the corners of the chess board 10 that each board unit 13has two sides to link with the adjacent board units 13. The board units13 at locations A2, A3, B1, B4, C1, C4, D2, and D3 are positioned at theedges of the chess board 10 that each board unit 13 has three sides tolink with the adjacent board units 13. The board units 13 at locationsB2, B3, C2, and C3 are positioned at the center of the chess board 10that each board unit 13 has four sides to link with the adjacent boardunits 13.

Accordingly, each player can put his or her own player chess 20 on theplaying platform 11 to either block the opponent to form the longestlink or form his or her own longest link. Therefore, the players mustuse different strategies in order to win the game. The following is anexample of a round of the chess game. The board units 13 are shuffledand are arranged in a grid of 4×4 chess board 10. The markers 12 (i.e.red markers 12R and black markers 12B) are randomly displayed on thechess board 10 at the playing platforms 11. The first and second playershold five red player chesses 20R and five black player chesses 20Brespectively.

As shown in FIG. 5, the chess board 10 is initially formed by the boardunits 13 in a predetermined matrix as follows:

$\quad\left| \begin{matrix}\; & A & B & C & D \\1 & {RED} & {BLACK} & {BLACK} & {RED} \\2 & {BLACK} & {RED} & {BLACK} & {RED} \\3 & {RED} & {RED} & {RED} & {BLACK} \\4 & {BLACK} & {BLACK} & {BLACK} & {RED}\end{matrix} \right.$

Initially, the longest link for the first player who holds the redplayer chesses 20R is the link among the playing platforms 11 atlocations A3, B2, B3, and C3. In other words, the first player has fourplaying platforms 11 linked with each other. The longest link for thesecond player who holds the black player chesses 20B is the link amongthe playing platforms 11 at locations B1, C1, and C2, or at locationsA4, B4, and C4. In other words, the second player has three playingplatforms 11 linked with each other.

When the first player puts the red player chess 20B on the playingplatform 11 at location C2, the matrix of the chess board 10 will bechanged as follows:

$\quad\left| \begin{matrix}\; & A & B & C & D \\1 & {RED} & {BLACK} & {BLACK} & {RED} \\2 & {BLACK} & {RED} & {RED} & {RED} \\3 & {RED} & {RED} & {RED} & {BLACK} \\4 & {BLACK} & {BLACK} & {BLACK} & {RED}\end{matrix} \right.$

At this time, the longest link for the first player is the link amongthe playing platforms 11 at locations A3, B2, B3, C2, C3, D1, and D2.This move will also block the longest link of the second player formedby the playing platforms 11 at locations B1, C1, and C2.

Then, the second player will put the black player chess 20B on theplaying platform 11 at location B3 to block the longest link of thefirst player, the matrix of the chess board 10 will be changed asfollows:

$\quad\left| \begin{matrix}\; & A & B & C & D \\1 & {RED} & {BLACK} & {BLACK} & {RED} \\2 & {BLACK} & {RED} & {RED} & {RED} \\3 & {RED} & {BLACK} & {RED} & {BLACK} \\4 & {BLACK} & {BLACK} & {BLACK} & {RED}\end{matrix} \right.$

At this time, the longest link for the second player is the link amongthe playing platforms 11 at locations A4, B3, B4, and C4 while thelongest link for the first player is the link among the playingplatforms 11 at locations B2, C2, C3, D1, and D2.

After all the red and black player chesses 20R, 20B are placed on theplaying platforms 11, the round of chess game is end. The matrix of thechess board 10 will be finally changed as follows:

$\quad\left| \begin{matrix}\; & A & B & C & D \\1 & {RED} & {RED} & {BLACK} & {RED} \\2 & {RED} & {BLACK} & {RED} & {BLACK} \\3 & {BLACK} & {BLACK} & {BLACK} & {RED} \\4 & {BLACK} & {RED} & {BLACK} & {RED}\end{matrix} \right.$

At the final stage, the longest link for the first player is the linkamong the playing platforms 11 at locations A1, A2, and B2. The longestlink for the second player is the link among the playing platforms 11 atlocations A3, A4, B2, B3, C3, and C4. As a result, the winner is thesecond player because the longest link for the second player is longerthan the longest link for the first player.

According to the preferred embodiment, the chess game of the presentinvention can be configured as an electronic chess game to be played onan electronic device, such as smart phone, computer, or tablet, whichcomprises a processor 30, a memory 40, a display-input controller 50,and a communication module 60 operatively linked with each other, asshown in FIG. 6.

The processor 30 can be a central processing unit (CPU) and can beconfigured to operate an executable code in the memory 40. Accordingly,the executable code includes the rules of the chess game programmed inthe memory 40 and player data including chess positions on the chessboard 10. The display-input controller 50 can be a touch screen todisplay the chess board and to input the chess locations thereon.

In order to start the electronic chess game, the player is able toselect the grid size of the chess board 10 and the number of playerchesses 20 on the touch screen. Different difficulty levels can also beselected by the player. For single player, the single player will playwith the computerized player controlled by the processor 30. Once theelectronic chess game starts, the digital chess board 10 will bedisplayed on the touch screen that the processor 30 will shuffle thedigital board units 13 to randomly display the markers 12 on the playingplatforms 11 respectively. The player can place the digital player chess20 on the playing platform 11 by a touch of the touch screen on theplaying platform 11. Once the round of game is completed, the processor30 will determine the winner of the game by determining the longest linkvia the processor 30.

The communication module 60 can be a wireless link to connect with otherelectronic device, such that the players can link with each other viathe electronic devices to play the electronic chess game. Accordingly,the electronic devices can be connected with each other via Internet,“Wi-Fi”, “Bluetooth”, through the communication module 60.

According to the preferred embodiment, the philosophy of the chess gameis to how to build up a network or connection by linking the playerchesses 20 with the markers 12. Unlike the conventional board game, suchas Staunton chess or Go game, player will gradually develop a mentalstrategy to attack the opponent or to capture the opponent's chess. Theplayer will not capture any opponent's player chess 20 but will buildthe longest link. In other words, the player of the chess game willgradually develop a mental strategy to connect with others.

One skilled in the art will understand that the embodiment of thepresent invention as shown in the drawings and described above isexemplary only and not intended to be limiting.

It will thus be seen that the objects of the present invention have beenfully and effectively accomplished. The embodiments have been shown anddescribed for the purposes of illustrating the functional and structuralprinciples of the present invention and is subject to change withoutdeparture from such principles. Therefore, this invention includes allmodifications encompassed within the spirit and scope of the followingclaims.

What is claimed is:
 1. A chess game for two or more players, comprising:a chess board which defines a plurality of playing platforms aligned ina planar manner and has at least two different configurations of markersrandomly formed on said playing platforms respectively; and at least twodifferent player chesses matching with said configurations of saidmarkers respectively, wherein all of said playing chesses arealternatively placed on said playing platforms to cover on said markersthereon in order to delineate the longest link formed by said playerchesses and said same configurations of said makers at said playingplatforms next to each other.
 2. The chess game, as recited in claim 1,wherein said chess board comprises a plurality of board units eachhaving a top side defining said playing platform thereon, and a bottomside, wherein said board units are shuffled to randomly display saidmarkers and to form a grid with predetermined rows and columns.
 3. Thechess game, as recited in claim 1, wherein said chess board furthercomprises a chess holder formed on each of said playing platforms toretain said player chess thereon.
 4. The chess game, as recited in claim2, wherein said chess board further comprises a chess holder formed oneach of said playing platforms to retain said player chess thereon. 5.The chess game, recited in claim 4, wherein said chess holder has achess indention indented on each of said playing platforms to receive aportion of said player chess, wherein a depth of said chess indention issmaller than a thickness of said player chess.
 6. The chess game, asrecited in claim 5, wherein said markers are formed at bottom walls ofsaid chess indentions of said playing platforms respectively.
 7. Thechess game, as recited in claim 2, further comprising first and secondcasings each having a playing cavity for receiving and orderlyorganizing said board units in a checkered manner, wherein after saidboard units are disposed at said playing cavity of said first casing ina face-down manner, said second casing is covered on said first casingto enclose said board units and is flipped up-side-down to shift saidboard units in a face-up manner so as to expose said playing platformson said second casing.
 8. The chess game, as recited in claim 5, furthercomprising first and second casings each having a playing cavity forreceiving and orderly organizing said board units in a checkered manner,wherein after said board units are disposed at said playing cavity ofsaid first casing in a face-down manner, said second casing is coveredon said first casing to enclose said board units and is flippedup-side-down to shift said board units in a face-up manner so as toexpose said playing platforms on said second casing.
 9. The chess game,as recited in claim 8, wherein a total depth of said playing cavities ofsaid first and second casings is slightly larger than a thickness ofeach of said player chesses.
 10. The chess game, as recited in claim 1,wherein said markers are displayed in different colors.
 11. The chessgame, as recited in claim 8, wherein said markers are displayed indifferent colors, and said player chesses are configured with differentcolors matching with said colors of said markers respectively.
 12. Thechess game, as recited in claim 1, wherein said chess board forms asquare grid to define same numbers of rows and columns of said playingplatforms.
 13. The chess game, as recited in claim 1, which is anelectronic chess game comprising a processor and a touch screen, whereinsaid playing platforms are displayed on said touch screen and each ofsaid player chesses is placed on said playing platform by a touch ofsaid touch screen on said playing platform via said processor.
 14. Amethod of playing a chess game for two or more players, comprising thesteps of: (a) providing at least two different configurations of markersand a plurality of playing platforms; (b) providing at least twodifferent player chesses, which match with said configuration of saidmarkers respectively, for said players respectively; (c) without aninference of said players, randomly forming said markers on said playingplatforms respectively to initially form a chess board in a grid manner;(d) said players alternatively placing said player chesses on saidplaying platforms to cover on said markers thereon; and (e) determininga winner of said game who delineates the longest link formed by saidplayer chesses and said same configurations of said makers at saidplaying platforms next to each other.
 15. The method, as recited inclaim 14, wherein said step (a) further comprises a step of: (a.1)providing a plurality of board units each having a top side and a bottomside, wherein said top side of each of said board units forms saidplaying platform thereon, wherein said board units are shuffled torandomly display said markers and to form a grid with predetermined rowsand columns in said step (c).
 16. The method, as recited in claim 15,wherein said step (c) further comprises the steps of: (c.1) randomlydisposing said board units in a playing cavity of a first casing in aface-down manner after said board units are shuffled; (c.2) covering asecond casing on said first casing to enclose said board units; and(c.3) flipping said first and second casings up-side-down to shift saidboard units in a face-up manner so as to expose said playing platformson said second casing after said first casing is removed from saidsecond casing.
 17. The method, as recited in claim 14, wherein saidmarkers are displayed in different colors and said player chesses areconfigured with different colors matching with said colors of saidmarkers respectively.
 18. The method, as recited in claim 16, whereinsaid markers are displayed in different colors and said player chessesare configured with different colors matching with said colors of saidmarkers respectively.
 19. The method as recited in claim 14 wherein, insaid step (d), only one player chess is placed on each of said playingplatforms to cover said marker thereon.
 20. The method as recited inclaim 18 wherein, in said step (d), only one player chess is placed oneach of said playing platforms to cover said marker thereon.
 21. Themethod as recited in claim 19 wherein, in said step (d), each of saidplayer chesses is prohibited to be placed on said playing platform tocover the same configuration of said marker thereon.
 22. The method asrecited in claim 20 wherein, in said step (d), each of said playerchesses is prohibited to be placed on said playing platform to cover thesame configuration of said marker thereon.
 23. The method as recited inclaim 19 wherein, in said step (d), each of said player chesses isallowed to be placed on said playing platform to cover the sameconfiguration of said marker thereon.
 24. The method as recited in claim20 wherein, in said step (d), each of said player chesses is allowed tobe placed on said playing platform to cover the same configuration ofsaid marker thereon.
 25. The method as recited in claim 19 wherein, insaid step (d), each of said players has the same numbers of playerchesses, and the total numbers of player chesses must be equal to orlesser than the total numbers of playing platforms.
 26. The method asrecited in claim 20 wherein, in said step (d), each of said players hasthe same numbers of player chesses, and the total numbers of playerchesses must be equal to or lesser than the total numbers of playingplatforms.
 27. The method as recited in claim 19 wherein, in said step(c), said chess board forms a square grid to define same numbers of rowsand columns of said playing platforms.
 28. The method as recited inclaim 20 wherein, in said step (c), said chess board forms a square gridto define same numbers of rows and columns of said playing platforms.29. The method, as recited in claim 14, which is an electronic chessgame, wherein said playing platforms are displayed on a touch screen andeach of said player chesses is placed on said playing platform by atouch of said touch screen on said playing platform.